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Sebring comes with four layouts, three of which are significantly different to each other. All of which adds to the challenge of course. That said, as there is almost no elevation change around a lap, I still find it challenging to remember where the next corner is coming, let alone work out where to brake. Even where it is conventional tarmac, there are lots of patches of darker material and and damp keeping it varied all the way round.Īt night there is plenty of variation at the trackside, with RVs parked around most of it and lights and bridges providing visual markers. The concrete surface that covers about 20% of the track provides more visual interest in the track itself than normal (the exception being graffiti at Nurburgring). Not as much track FFB as I expected when racing across the concrete, but that may well be true to life. Short track with several technical corners and lots of potential overtaking action between cars where corners widen out (particularly the first and last corners) and on the two short-ish straights. I had no performance issues with any of them, though I am happy with >45FPS generally and certainly Le Mans was stretching my card to its limits.ĭLC Contents: 4 tracks (Nürburgring, Le Mans, Sebring and the Circuit d'Azure)Ĭost: about £17/$22USD (currently 25% off that in sale) Load times and VRAM are based on an 8GB graphics card. I have about a couple of hours on each track at the moment, all against 30AI using the GT3 Pack cars and using default set-ups with FFB at 100% on my G920 (G29). This is my early impression of the Track Expansion Pack which is currently (still) 25% off and therefore this review might be of particular interest to potential buyers. My GT3 Pack review and performance discussion may also be of interest.
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Refer to my Nurburgring Endurance review for my intro and system specs. Le Mans for its beautiful day/night cycle and high speeds, Nurburgring for the track layout, Azure/Monaco for its history and technical challenge, Sebring for its door-to-door racing and concrete track. Each track is essential in its own way, as classics of their type. – Tweaked default parameters, to be harsher on distance and time spent off track.TL DR This pack gives you a way to enjoy rFactor at its best. – Fix for track limits issues when a starting grid spot is inside the pit entry line – Added half a second grace when a penalty just becomes valid as we are about to score a violation – Fixed an issue that could cause AI to drive towards left walls while overtaking, causing collisions + Enabled roll stabilization for “High” and “Ultra” steps + Added an additional step of stabilization – Reworked “Stabilize Horizon”-feature using a different method of filtering This should no longer become valid again. – Improved Track Limits handling of illegal passes with regards to when a passed car goes too slow to be counted, but then later becomes valid. – Added key assignment for toggling Driving line aid in the game. The game defaults to paddock setting for all users. – Added extra options to Driving line aid for “Paddock” and “Paddock & Pit Entry”. – The client can opt to mark all mods downloaded from servers as temporary – New feature allows servers to specify that downloaded mods should be treated as temporary by the client – Fixed crash on AMD hardware with certain drivers View this video on YouTube: and please consider subscribing to RSC’s main channel.